Space
Invaders (1978) |
Wolfeinstein 3D (1992) |
Halo (2001) |
Uncharted 3
(2011) |
Gery's game |
Number 9 |
Brave |
Abyss |
Matrix |
The Hobbit |
cars |
Chocolate |
General
Motors (60's) |
Piston |
Plane |
Mellado et al. 2010 |
Larue et al.
2012 |
Nasa |
Temperature (Conninx et
al. 2011) |
Airflow |
Haidacher,
2007 |
A380
Simulator |
Cave |
Collaborative environment |
See a video here |
Download this simple scene |
Orthographic
and perspective cameras |
Fish-eye camera |
Multi-perspective camera |
Scanning
Michelangelo |
3D model
from images (GRIMAGE) |
The
BRDF defines how light is reflected on a surface |
Plastic
material (Phong BRDF) |
Complex
materials (translucency). Needs more dimensions (BSSRDF) |
Texture
mapping |
normal
mapping |
Clouds [Bouthors et al.
2008] |
Forests [Decaudin and
Neyret 2004] |
Caustic |
Global
illum |
shadows [Vincent et al. 2009] |
PREVIOUS: HOME |
NEXT: EXERCICE01 |