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| Space
Invaders (1978) |
Wolfeinstein 3D (1992) |
Halo (2001) |
Uncharted 3
(2011) |
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| Gery's game |
Number 9 |
Brave |
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| Abyss |
Matrix |
The Hobbit |
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| cars |
Chocolate |
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| General
Motors (60's) |
Piston |
Plane |
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| Mellado et al. 2010 |
Larue et al.
2012 |
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| Nasa |
Temperature (Conninx et
al. 2011) |
Airflow |
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| Haidacher,
2007 |
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| A380
Simulator |
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| Cave |
Collaborative environment |
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| See a video here |
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| Download this simple scene |
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| Orthographic
and perspective cameras |
Fish-eye camera |
Multi-perspective camera |


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| Scanning
Michelangelo |
3D model
from images (GRIMAGE) |

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| The
BRDF defines how light is reflected on a surface |
Plastic
material (Phong BRDF) |
Complex
materials (translucency). Needs more dimensions (BSSRDF) |
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| Texture
mapping |
normal
mapping |

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| Clouds [Bouthors et al.
2008] |
Forests [Decaudin and
Neyret 2004] |
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| Caustic |
Global
illum |
shadows [Vincent et al. 2009] |

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